In June 1993, Computer Gaming World recommended Caesar to SimCity fans who "wished for more buttons to push, knobs to adjust and wires to reroute". Reception Īccording to Sierra On-Line, combined sales of Caesar and Caesar II surpassed 400,000 units by the end of March 1996. A third sequel, Caesar IV, was announced in August 2005 by Tilted Mill Entertainment and was subsequently released on September 26, 2006. Impressions released the sequels Caesar II in 1995 and Caesar III in 1998. This version was released under the title Caesar Deluxe in 1993. Later, Impressions released an updated version of Caesar which automatically launched a version of Cohort 2 whenever the player engaged in battle. Impressions included a feature in Cohort 2 which allowed players of Caesar to load their saved files and play out the battles from Caesar in Cohort 2. Impressions also developed another Roman-themed game, Cohort 2, at the same time, which allowed players to direct ancient Roman battles in a style akin to a crude precursor of the Command & Conquer series. Sequels Ĭaesar was developed and designed by Impressions Games and distributed by Sierra On-Line. SimCity eventually offered historical city graphics to overlay its game engine but the underlying user interface and growth simulation remained unchanged. The battles themselves are not featured in the original game, but the player must accommodate military expenses such as movement, billeting, and provisions for troops, as well as maintaining a road network to transport legions more effectively. In Caesar the player is required to organize and fund armed campaigns against barbarians, and budget accordingly. While broadly similar to the classic 1989 city-building game Sim City, Caesar has several notable differences, including the addition of a military aspect to the game as well as detailed historical city themes and structures. Caesar spawned three direct sequels and several spin-offs set in other ancient civilizations, which are together known as the City Building series. In addition to similar graphics and user interfaces, it also came with issues of micromanagement, including complicated city-planning requirements such as building the right number of schools, theaters, libraries, bathhouses, and other amenities within suitable distances of residential areas.Īn updated version, Caesar Deluxe, was released in 1993 for the Amiga.
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Released in 1992 on the Amiga and ported the following year to Atari ST, PC and Macintosh, the game is similar to SimCity. Caesar is a 1992 city-building computer game published by Sierra On-Line in which the player undertakes the role of a Roman governor, building ancient Roman cities.